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Monday, 12 April 2010
iPhone Games Of rom Coleco Vision: Some High Video Game Design History Of Water Marks
Upon entrance into the labyrinth proper the player learns that the
dungeon crawling in SiTD will be done in the first person - a
stark contrast to the third person perspective most RPGs had
utilized up to that point. By playing the game through the
characters viewpoint, the player was immediately immersed in
the gameplay environment. Monsters would appear right before the
players eyes, rather than through the typical third person to
battle perspective shift. This simple use of fixed perspective
created a level of involvement and connection that few console
gamers (and even fewer RPG players) had experienced up to that
point.Read more
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